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Commissions are open! Information has been updated below, so be sure to read through the changes. Commissions will be considered on a case-by-case basis, and completed one at a time. Since these are being done on the side, in addition to my full-time job, I can't accept any commissions on a tight deadline.
What You Need to Do
Send me your character or ideas, I will make them 3D.
Toss me a note or an email at email@example.com , and we'll spend some time consulting to get you the right price for what you need.
What You Get
Renders of your character to your specifications and the source files in your preferred format (if you're capable of viewing them) so you can play with and observe the model all you wish. Use your model for future drawing references!
Do you have a character you would like to see rendered in glorious 3D?
Whether it's for personal use or you're looking for some assets for a project you're working on, I can help you out.
What You Need to Do
Send me a Note or an email at firstname.lastname@example.org with references (if available) of the character you want modeled and a description of how you intend to use the model.
What you get
Applicable models gets rendered to your specifications. Before hand, we will determine the requirements: textures, pose, facial expression, lighting, etc. You will receive high resolution renders of your model based on those requirements.
If you have the capacity to view your model, I will also give you all the source materials. So, if you commission a fully rigged game character, you could have free access to pose and re-render all you desire. Use it for your game projects or for future drawing references. Or you could just put it in to obscene positions.
I work in 3ds Max, ZBrush, and Photoshop. If you're just looking for some usable files, FBX, OBJ, and STL are the 3D formats of choice.
3D characters are highly variable in their construction and specifications. If your character is more simple or more complex, that will adjust the price accordingly. I will do a consultation with every person who is interested in getting a model so we can work out an exact price.
If you are unsure on whether or not you can afford a model, send me a message, and we'll talk. I would rather you know the exact scope of your model than leave it to speculation and assume a certain price point.
I am currently offering 3 basic packages. These are all basic estimates. For an accurate estimate of the pricing on your character, contact me.
Game Models - $300-800+
This can range from extremely low polygon counts (~1000 triangles) to modern-level polygon counts (~10,000+ triangles).
High Polygon Sculpts - $300-900+
We're talking potentially millions of polygons.
Sculpted and posed to your specifications. With or without textures.
This is a model that is generally suited best for a single pose.
3D Print-ready Models - $200-500+
These models are built to be water-proof for 3D printing purposes. With or without color.
I won't actually be printing these myself (yet), but they can be taken to any number of 3D print shops (such as Shapeways).
Things to note that can affect the price:
Are you prepared?
If you can supply your own model sheets and designs, that will keep the price down. If your designs aren't up to the standard of the model you want, or if you don't have designs, that can hike up the price. For example, if you would like a high polygon model, but can only supply a crude drawing on a napkin, we would need to find a solution.
A current generation model can use many different texture maps at high resolutions. Are you looking to keep the price down? Consider getting something without a texture or a minimal use of them. It still looks quite nice. garystorkamp.deviantart.com/ar…
This generally looks best with High Poly models.
One pose or many?
Setting up a character for one pose is considerably more simple than getting a character set up for being fully posable. If you only want your character to be seen in one pose, that can save you money.
Revisions on a 3D model are not easy. Adding parts or changing details mid-production can set the entire model back a fair amount. With that in mind, if you want any revisions made, there will be a price attached to it, depending on the depth of the change. If you're ordering a complex model, I will approach you at different stages throughout production to make sure things are on track before moving on to the next stage. This is a courtesy intended to correct any potential disconnect when transitioning from 2D concepts to a 3D model. This is not a free pass to make changes that are not on the originally approved designs. Once a stage has been approved, I can't go back without having to charge for the changes.
What I Probably Won't Do:
I can pose singular facial expressions fine enough, but rigging it all up to controllers is a huge area that I am not the most well-versed in. I'd rather steer clear of this. But, if you have a ton of money and just feel like throwing it at me to set up a facial rig, I would consider it.
Another complex system that just jumps the time commitment through the roof. I can pose things to appear dynamic in single-posed commissions, but if you wanted a character with flowing hair or a cape that wraps around the body as they move, that's beyond my expertise.
I'm not a strong animator, so I can't provide any complex rigging for characters. Skeletons for game use and basic posing are about the extent of what I can offer.
Be aware that any controllable rigs are limited to use in 3ds Max. I can't export anything beyond the bones and skinning to other programs.
Paypal or direct payment only, please.
All prices are listed in USD.
Any lingering questions?
Leave a comment, send me a Note, or email email@example.com